The undistorted part above the fault line and other parts will be dealt with later Ģ) Create each regular layer with the Rectangle Tool by Width (of the whole side) and Height (of the individual layer) as they are to the right, and apply the textures as described in 0) ģ) Group the layers and copy the Group to the front (select all and Ctrl/Cmd+C+F), and lock the original Group If you have a (model) block to work from, you can redraw on top of that, of course but working with the sides straight on and then map is much simpler, and more accurate.Ġ) To create the textured layers on the sides, you can use rectangular paths that serve as Clipping Paths for textures, or you can apply textures as fills the former is more versatile/flexible, and simpler.įor the left side, which seems to have horizontal layers, working straight on you can proceed in a way something like this, using the Rectangle Tool for the rectangle (Smart Guides are your friends):ġ) Create a rectangle as the whole side up to the top of the fault line and copy it behind itself (Ctrl/Cmd+C+B) and lock the copy to be used later I believe you will like the perspective grid,
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